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Taxe Zealot
DocDeranged 6 months ago
 Taxe Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Taxe Zealot
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Frontliner
Allrounder

Weapons

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Atrox Mk IV Tactical Axe
Transcendant
Atrox Mk IV Tactical Axe
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+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Infested Enemies)
Headtaker

Headtaker

+3.5-5% Strength for 3.5s on Hit. Stacks 5 times.

Brutal Momentum

Brutal Momentum

+7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Flak Armoured Enemies)
Shattering Impact

Shattering Impact

Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Cavalcade

Cavalcade

+3.5-5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Snipers)
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Talents

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Description

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Beware thine trigger finger, it be a danger unto itself

The Axe

  • Most important thing in building the axe is reaching 1-shot breakpoints in hordes and heavy 1-shot breakpoint for Brutes. 
    • The most difficult part of that is usually getting the 1-shot on infested poxwalkers. A perfect roll will do it without +Infested, but slightly lower rolls will need either +Infested or +Groaners/poxwalkers, or 2 points into Purge the Unclean. 
  • Headtaker is a fantastic blessing on it
  • Brutal Momentum is good, but the level isn't too important. Taxe has a great weakspot damage value but even then the +15% weakspot comes out to more like +7% total damage. Upgrading from BM III or even II isn't worth it most of the time. 
  • For perks, Flak and Carapace are both very helpful. Since the weapon has great weakspot damage, you'll generally want to hit Maulers in the head. 
  • Stat Priority: Critical Bonus = Finesse > Damage = Penetration > Mobility
  • Use a heavy for your chastise hit

 

Ranged Options

The Bolter 

  • Best anti-armor, but it's really unwieldy for regular use. Use throwing knives for everything else and save the bolter for when you need to kill 3+ crushers at once. 
  • Chastise the Wicked gives armor piercing for 3 seconds or until you hit with a melee attack. That's just enough time to dump a mag. 
  • You can throw a knife while pulling the bolter out to cancel the animation. Not usually necessary but if you can kill a threat with the knife while pulling the Bolter out it's not wasted. 
  • Dodge to make use of Dance of Death's recoil reduction when faced with many gunners or reapers. They will then be de-faced. 

Zarona Revolver

  • Easier to use than a Bolter and more ammo efficient
  • Surgical and Hand Cannon make it still good against armor
6 months ago