+10-25% Rending vs Staggered Enemies.
+5-8% Strength for 4.5s on Kill. Stacks 5 times.
+5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Direct hits apply 1-4 Stacks of 1%% Brittleness for 5s. Stacks 20 times
These weird weapons can work well together in the right build.
Pros: Extremely versatile and fast DPS build where each of your tools is perfectly suited to a different job. You deal a lot of damage quickly and can prevent your team from getting overwhelmed.
How to play this build:
Other tips
Stat Priority: Shredder = Damage = Penetration > Mobility > Defenses
Your heavy attacks have almost no post-attack delay, so you can chain them very fast or follow them up with a push attack or light attack nearly instantly. Your common attack combos are:
Heavy + Push attack + Heavy (repeat)
Heavy + Light (as you slide toward a target)
Heavy + Heavy (conserving stamina).
Heavy special does slightly more damage than light special but the dps difference is marginal. I would only use it when you're using chastise for the attack since it leaves you vulnerable longer.
Blessing Combos
There's 3 optimal blessing combos for the Chaxe IV. They come down to personal preference but I put them in order of general effectiveness. Here's a breakdown.
Chain Axe XII
Will update with more info another time, but all you need to know about Chaxe 12 is that it has crowd clear lights and single target heavies. The normal shred attack is on the heavy, not the light, making it much worse against shooters and light elites but better against hordes and heavy elites. It doesn't benefit as much from attack speed as the IV but damage is much better on it. A chain heavy with thrust and chastise the wicked right after it hits will fuck whatever you hit up.
Crits apply 2 burn stacks instead of 1.
Stat Priority: Burn > Cloud Radius > Ammo = Damage > Mobility
Burn: affects how fast Burn is applied and the max burn stacks that can go on an enemy. at least 78% makes it 16 stacks max. 73% only gives 14 stacks max.
Cloud Radius: affects flame distance, suppression radius, and how close enemies need to be to the flame to be hit. At max you will apply burn and fire damage to enemies that are within ~1.5 meters of the visible flames.
Ammo: going from 50 to 80 brings your mag size from 30 to 33. Not a huge difference but every shot counts because of how burn stacks are calculated and the very long reload.
Blessings
A tier:
B Tier
C tier:
F tier:
Up to personal preference. I like Crit for the more reliable cooldown reduction while fighting bosses and hordes, and to provide extra crit for the team. Momentum is also strong for the attack speed and raw damage. Backstabs for cooldown reduction can be easy to get by dodging around enemies if you're proactive.