+12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
Continuously chaining more than 2 attacks gives +2-5% Power. Stacks 10 times.
+70-100% Critical Weak Spot Damage.
+14-20 Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
The Guard Veteran's job is to take out all the shooters and distant threats so the rest of your team can deal with closer threats in peace.
Pros: The best build for dealing with ranged enemies without needing someone to be your bodyguard
Cons: No survivalist.
Your greatest vulnerability is when melee enemies attack you while you're trying to shoot ranged enemies. If you're lucky enough to have a teammate adopt and protect you, awesome. Getting up to max Marksman's stacks more than doubles your ranged weakspot damage (finesse power), which can let you really tear through otherwise scary situations.
Best Options
Kantrael MG 1a: Top tier ammo efficiency and speed. If someone else has armor under control, this gun will control all the shooters. All your weakspot buffs make it a force to be reckoned with. Can hipfire in melee range to speed up first shot after a reload or to shoot while moving. The recoil may take a small adjustment depending on your stability stat, but it's manageable with Executioner's active. Stability over 70 preferred.
Vraks VII: More damage than the Kantrael 1a at the cost of ammo efficiency but it's excellent against a pack of Ragers running right at you. Great choice if you still want to sometimes take on Maulers and Crushers with your ranged while still excelling at killing shooters. Keep in mind that doing this will drain your ammo. Main disadvantage is its small magazine and long reload.
Kantrael MG IV: may the emperor grant you mercy from the insane recoil, because your enemies won't. It has great synergy with Mark'sman's Focus due to its fast attack speed, but unfortunately the recoil is very high so needs Executioner's to be able to accurately fire at its max speed.
Usable Alternatives
Heavy Laspistol: use this if you want to keep up with your team while killing shooters. Its main advantage is that it remains accurate at mid range while hipfiring. Consider using it when you have a taunt Ogryn or melee-heavy team because it's easier to keep up with them so they can cover you from melee attacks.
Kantrael MG XII: More damage than the 1a, but its very slow.
Main priority is hordeclear, but ideally you want something that can kill armor in a pinch.
Power Sword (any): It does everything and is super easy. If you can't get Power Cycler 4, consider another option.
Shovel: grab uncanny strike and Decimator and the heavies will cut through hordes' heads with ease. I personally prefer it over a power Sword. Push attack is good for self defense and single target. Lights build up your blessing buffs fast. Has a very high weakspot damage bonus.
Folding Shovel: BONK. Take frags instead of kraks (skip Grenadier)
Chainsword: All-rounder.
Devil's Claw IV: Great hordeclear, not great anti-armor (other Devil's Claws still do fine if you get a great roll). But if it's an enhanced blitz maelstrom kraks will be plenty.
Rashad Axe: always usable with Brutal Momentum and Headtaker, but it prefers builds with attack speed.
(mostly true for Vraks VII as well)
S tier
A tier
B tier
C tier
D tier
Other Notes: