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 Ironhelm Mk IV Thunder Hammer 
 Warhammer 40k: Darktide 

 Ironhelm Mk IV Thunder Hammer 
 Warhammer 40k: Darktide 

Unlike other power weapons, Thunder Hammers conserve energy by only activating their power fields upon impact, often with a booming crack that gives the weapon its name.

Classes

Zealot
Level 15

Specialization

Crowd Control

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.

Obliterating

Large, heavy and powerful, this weapon unleashes devastation upon each blow, with a sound like a thunderclap.

Stats

Crowd Control

Increases a weapon's Stagger, Impact and Cleave.

  • Attack Speed: [1 - 1.14]
  • Attack Speed: [1 - 1.14]
  • Stagger vs First Target: [11.5 - 18.5]
  • Cleave Damage Distribution: [6.75 - 9.25]
  • Cleave Stagger Distribution: [6.75 - 9.25]
  • Stagger vs First Target: [27.5 - 32.5]
  • Cleave Damage Distribution: [12.5 - 17.5]
  • Cleave Stagger Distribution: [12.5 - 17.5]

Damage

How much damage the weapon inflicts.

  • Damage vs First Target: [125 - 175]
  • Damage vs First Target: [222.5 - 307.5]

Defences

Affects Stamina efficiency, as well as the length and speed of dashes.

  • Sprint Cost: [1.88 - 1.63]
  • Push Cost: [3 - 1]

First Target

How much damage done to the first Enemy hit when hitting multiple enemies in one swing.

  • Power vs First Target: [0.88 - 1.13]
  • Power vs First Target: [0.88 - 1.13]

Penetration

Weapon's effectiveness against Armoured enemies.

  • Damage vs Flak Armoured: [0.59 - 0.9]
  • Damage vs Carapace Armoured: [0.14 - 0.25]
  • Damage vs Flak Armoured: [0.59 - 0.9]
  • Damage vs Carapace Armoured: [0.31 - 0.5]

Actions

Primary Action
Strikedown

Strikedown

A powerful attack targeting one enemy.

Secondary Action
Relentless

Relentless

Wide attack that staggers many enemies at once.

Special Action
Activate

Activate

Power up the weapon for a stronger attack.

Damage Tables

Available Blessings

Hammerblow

Hammerblow

+19-25% Impact for 1.5s on Hit. Stacks 5 times.

Headtaker

Headtaker

+3.5-5% Strength for 3.5s on Hit. Stacks 5 times.

Momentum

Momentum

Hitting at least 3 enemies with an attack, restores 12-15% toughness.

Shock & Awe

Shock & Awe

-30-60% Enemy Hit Mass for 2s on Kill.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Slaughterer

Slaughterer

+5-8% Strength for 4.5s on Kill. Stacks 5 times.

Thrust

Thrust

Up to +5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Thunderous

Thunderous

Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Thunderstrike

Thunderstrike

Target receives 1-4 Stack(s) of +10% Impact if already Staggered. Lasts 5s.

Trauma

Trauma

+14-20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.

Available Perks

+4-10% Melee Weak Spot Damage
+4-10% Melee Damage (Elites)
+4-10% Increased Melee Damage (Specialists)
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+5-20% Block Efficiency
+5-20% Sprint Efficiency
+1-2 Stamina
+10-25% Damage (Infested Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+4-10% Melee Critical Hit Damage
+10-25% Damage (Unarmoured Enemies)
+4-10% Melee Damage (Groaners, Poxwalkers)
+10-25% Damage (Unyielding Enemies)
+2-5% Melee Critical Hit Chance

A Thunderhammer slightly more capable of dealing with several enemies. It can cleave through multiple light enemies before dealing the obliterating blow while activated.

Frequently Asked Questions

At which level does the Ironhelm Mk IV Thunder Hammer unlock for the Zealot in Darktide?

The Ironhelm Mk IV Thunder Hammer unlocks for the Zealot at level 15.