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 Gorgonum Mk IIIa Heavy Stubber 
 Warhammer 40k: Darktide 

 Gorgonum Mk IIIa Heavy Stubber 
 Warhammer 40k: Darktide 

This variation on the more common Branx Pattern sacrifices the weight of fire provided by the twin-linked variant in favour of some serious stopping power. Heavy slugs, each weighing as much as a man's fist, make a terrible mess of almost anything they encounter.

Classes

Ogryn
Level 16

Specialization

Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots.

High Damage

A high-powered weapon with greatly improved damage output.

Stats

Collateral

Increases the Weapon's Stagger, Impact and Suppression.

  • Stagger vs Flak Armoured: [0.75 - 1.05]
  • Stagger vs Flak Armoured: [0.57 - 0.83]
  • Stagger vs Carapace Armoured: [0.62 - 0.89]
  • Stagger vs Unyielding: [1.05 - 1.45]
  • Stagger vs Unyielding: [0.66 - 0.94]
  • Stagger vs Maniacs: [0.62 - 0.89]
  • Stagger vs Maniacs: [0.12 - 0.18]

Critical Bonus

Chance of landing a Critical Hit and how much damage it will do.

  • Critical Damage vs Unarmoured: [0 - 0.15]
  • Critical Damage vs Flak Armoured: [0 - 0.15]
  • Critical Damage vs Unyielding: [0 - 0.15]
  • Critical Damage vs Maniac: [0 - 0.15]
  • Critical Damage vs Carapace Armoured: [0 - 0.05]
  • Critical Damage vs Infested: [0 - 0.15]
  • Melee Critical Chance: [-0.02 - 0.15]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Infested (Near): [0.66 - 0.94]
  • Damage vs First Target: [302.5 - 467.5]
  • Damage: [125 - 175]

Range

Effective Range of the weapon before Damage fall-off kicks in.

  • Effective Range: [9 - 15]
  • Effective Range: [50 - 80]
  • Damage vs Unarmoured (Far): [0.66 - 0.94]
  • Damage vs Flak Armoured (Far): [0.62 - 0.89]
  • Damage vs Unyielding (Far): [0.53 - 0.77]
  • Damage vs Maniacs (Far): [0.66 - 0.94]
  • Damage vs Infested (Far): [0.53 - 0.77]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Sway: [3.96 - 1.56]

Actions

Primary Action
Hip Fire • Fully automatic Hip Fire • Fully automatic

Hip Fire • Fully automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Braced • Semi-automatic Braced • Semi-automatic

Braced • Semi-automatic

Weapon can be braced to Increase accuracy and stability.

Special Action
Torch

Torch

Turn on or off the weapon mounted torch. Useful in dark areas.

Damage Tables

Available Blessings

Between the Eyes

Between the Eyes

Gain Suppression Immunity for 2.4-3.6s on Weak Spot Hit.

Blaze Away

Blaze Away

+5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Cavalcade

Cavalcade

+3.5-5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Deadly Accurate

Deadly Accurate

+70-100% Critical Weak Spot Damage.

Gloryhunter

Gloryhunter

+10-16% Toughness on Elite Kill.

Headhunter

Headhunter

+14-20 Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

Infernus

Infernus

+1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).

Inspiring Barrage

Inspiring Barrage

+1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

No Respite

No Respite

Up to +14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Opening Salvo

Opening Salvo

+14-20% Strength on Salvo's First shot.

Overwhelming Fire

Overwhelming Fire

+7-10% Strength for every 1 Single Target Hits. Lasts 2s and Stacks 5 times.

Pinning Fire

Pinning Fire

+4.25-5% Strength for every Enemy you Stagger. Stacks 5 times.

Surgical

Surgical

+10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)

Frequently Asked Questions

At which level does the Gorgonum Mk IIIa Heavy Stubber unlock for the Ogryn in Darktide?

The Gorgonum Mk IIIa Heavy Stubber unlocks for the Ogryn at level 16.