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 Hotfix #50 (1.5.3) - Patch Notes 
 Warhammer 40k: Darktide 

 Hotfix #50 (1.5.3) - Patch Notes 
 Warhammer 40k: Darktide 

Published: October 7th 2024

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Hey Everyone,

Welcome to the patch notes for Hotfix #50 (1.5.3). It is now going live on Steam and it will shortly follow on our other platforms.

Bug Fixes

  • Fixed an issue where the Psyker ‘Kinetic Flayer’ talent incorrectly triggered on non-valid enemies.
  • Fixed an issue where the Psyker ‘Warp Unbound’ talent did not properly prevent a Perils of the Warp explosion when using Force weapons (e.g. Force staves).
  • Fixed an issue where the text in the Sacrifice weapon screen overflowed outside of the UI.
  • Fixed an issue where the ‘Ceaseless Barrage’ blessing description did not properly display the Damage vs Suppressed Stat.
  • Fixed a visual issue on Hadron’s workbench
  • Fixed an issue that could cause a client and server crash when a player was stunned without having any weapon equipped.
  • Fixed an issue where Discard options could become disabled to input after performing certain actions in the Discard weapons menu
  • Fixed an issue where the Empower menu could appear off-screen when using widescreen resolutions
  • Fixed an issue where the Edit Loadout Preset menu could appear empty
  • Experience will now show correctly on the Masteries screen if a player reached max Mastery on a weapon by using the Sacrifice menu.
  • Fixed a crash which could happen when opening the Penances menu in specific situations

Dev Note: This is related to the Penances that got removed in [Hotfix 1.5.2](Hotfix #49 (1.5.2) - Patch Notes).

  • Fixed an issue where the name for the Mastery weapon skin for the Pickaxe would appear incorrectly.
  • Fixed an issue where the Auspex input tooltip during the hacking minigames in the Rolling Steel mission would appear in English also in other languages.
  • Fixed an issue where the information in the Sacrifice Weapon screen tooltip displayed an incorrect minimum rarity level.

Dev Note: The correct minimum rarity level required for the Sacrifice procedure is Redeemed (green).

  • Fixed an issue where the value for the Mastery Level required to unlock a Mark could fail to be displayed in the Marks Swap screen.

Known Issues

  • The Game Can Crash When Switching Between Fullscreen and Windowed Mode with FSR 3.1 Frame Generation Turned On
    • FSR 3.1 Frame generation is unstable when used in combination with exclusive Fullscreen Screen. Specifically switching between screen modes is prone to crashing.
    • We recommend using Borderless Fullscreen.
  • FSR 3.1 Frame Generation does not do anything during excessive fullscreen effects
    • FSR 3.1 Frame Generation excludes the entire screen from generation when there are a lot of fullscreen effects playing that impact all pixels on screen. This will cause frame gen to just copy the previous rendered result which results in the framerate looking like framegen is disabled while frame counters saying that it is running correctly.
  • Penances Shown As Not Completed
    • While migrating to the new Itemization system, there is a chance for a visual bug to occur where players with a lot of progression on their weapons might not see their Penances displayed as complete. This is only a visual issue which might occur when opening the Penances menu for the first time. Closing and opening the UI again will update it properly.
  • Misaligned Weapon Skins in the Penance Preview Squares
    • There are some weapon skin rewards in the penance previews that are misaligned or don’t fit in the square.
  • Incorrect Rounding of Weapon Stats
    • On uncommon occasions when looking at a weapon card, the total value of the potential stats distribution shown might add up to 1% higher or lower than the maximum (380).
    • UPDATED: This is now known to not be a visual issue only. Rather, it involves different values being delivered by the backend than expected. This is being investigated.

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