Grim Protocols - Patch Notes - Pt. 2 Hey Everyone, Make sure to check out Pt. 1 of the Patch Notes. Here is Pt. 2. Weapon Changes Obscurus Mk II Blaze Force Sword Added a new Light attack, available only when chaining from and to the Heavy 2 attack, or while in Slide stance Improved the offensive properties of the Light 2 attack Dev note: The OG Psyker Force Sword was missing a combo to deal with groups of enemies, as it was not possible to chain after the Vanguard Heavy 2 into any non-Strikedown type attack. With this release, we introduced a new Light attack with properties similar to the Light 1 attack, but with a diagonal uppercut swing direction instead. This attack can be accessed only when chained after a Heavy 2, while also chaining back into it for a very straightforward attack combo. This attack will now also be used when performing a Light attack while Sliding (while this will add no significant mechanical changes, it will look much cooler). Additionally, the Light 2 attack shared the same profile as the Light 1 attack, while having a much more punishing swing direction. We created a new bespoke profile for it with improved offensive properties, such as higher damage and a larger bonus when connecting with weakspots, to make it more rewarding and satisfying to lob off enemies’ heads. With these additions and the improved damage that the Heavy 1 attack received in a previous update, the Obscurus Force Sword should now be on much more level ground with its siblings. Obscurus Mk II Blaze Force Sword / Illisi Mk V Blaze Force Sword Tweaked Dodge template: Dodge distance scale from (0.8,1.1) to (0.9,1.2). Dodge speed scale from (1.0) to (1.0,1.1). Dev note: The Dodge characteristics of the Obscurus and Illisi Force Swords are now aligned to the improved values previously used only in the Deimos mark. Class Changes Psyker Increased the Base Toughness of the Psyker from 60 to 75. Zealot ‘Chorus of Spiritual Fortitude’ No longer canceled when vaulting. Also, added a short delay to when the ability can be unwielded, to prevent removing accidentally by double tapping the input. Ogryn Talent Tree Layout Changes** ‘Reloaded and Ready’ has moved to the position where ‘Big Boom’ was ‘Big Boom’ has moved to the position where ‘Pacemaker’ was ‘Pacemaker’ has moved to the position where ‘Towering Presence’ was ‘Towering Presence’ has moved to the position where ‘Reloaded and Ready’ was Swapped places between the ‘25% Suppression Bonus’ node and the ‘5% Ranged Damage’ node, that were set before and after 'Coward Culling’ ** Dev Note: Upon logging in, Ogryn players will have to redistribute their talent points. Gameplay / Enemy Changes Updated Note Below Scab Flamers / Dreg Tox Flamers Reduced the radius of the tank explosion. Changed the tank explosion and the subsequent fire surface to first damage Toughness instead of inflicting damage directly to Health. Gunners Increased damage falloff: Dreg Gunner increased from 15m to 30m. Scab Gunner increased from 15 to 35m. Lowered reduction from 0.6 to 0.5.** Ogryn Reaper increased from 15 to 25. Lowered reduction from 0.6 to 0.2.** Dev Note: The numbers are different to reflect the intended divergence between the two factions, where over time we intend to make the Dregs more melee heavy, while the Scabs should act like the elite guard they are. ** The reduction number is the amount of damage lowered past the range specified. Removed hitstun from Gunner attacks. Scab Gunner hitmass increased from 2.0 to 5.0. Removed pushback from Ogryn Reapers ranged attacks. Dreg and Scab Gunners will now strafe in addition to their other abilities: Dreg Gunner additional strafe spread set to 1.2. Scab Gunner additional strafe spread set to 0.3. Ragers Changed the armour type of the Scab Rager torso & center mass from Flak to Carapace. Slightly lowered the attack speed of the Dreg Rager combo. Shotgunners Dreg Shotgunner hitmass increased from 2.0 to 4.0. Scab Shotgunner hitmass increased from 2.0 to 5.0. Removed pushback on Shotgunner attacks. General Increased enemies’ in-combat detection radius from 15 meters to 25 meters. Dev Note: This only applies to aggro detection from attacking players. Path of Redemption Changes Added 5 more reward tiers to the Path of Redemption track, including the face-covered Loyalist Moebian 6th helmets. Bug Fixes and Changes Weapons and Blessings Fixed an issue where rapidly firing a Bolt Pistol with the Run ‘n’ Gun Blessing while sprinting would cancel sprint. Fixed issue where the ‘Rising Heat’ Blessing didn’t specify what Stat was increased - Strength. Changed the description of the ‘Surge’ Blessing on the Voidblast and Electrokinetic Force Staves to specify that only the Primary Attack can fire twice. Fixed an issue where the ‘Point-Blank Barrage’ had an incorrect description. Dev Note: It previously didn’t include the effect of the old “Thick of the Fray” talent, which has since been baked into the Base Ability. Fixed an issue where the ‘Tenderiser’ Blessing of the Ogryn Cleavers had wrong values in its description. from 7.5-15% to 10-25%. Fixed an issue where the ‘Warp Flurry’ Blessing would interact incorrectly with the charged secondary fire of Psyker Force Staves when the charge speed bonus became too high. Fixed an issue with Celerity (blue) Stimms where the high attack speed buff gave longer intervals between possible attacks instead of the intended shorter interval when using Psyker Force Staves. Classes Psyker Fixed issue with the Psyker’s Telekine Dome where it would sometimes be placed elevated from the ground. Disrupt Destiny Keystone: Fixed an issue with enemy marking selection. Dev Note: Marking is now more predictable. At a fixed interval of time, the closest target to the player within line of sight will be marked. If a marked target is killed, the closest target to the killed enemy within line of sight of the player will be marked. Combat Fixed an issue where ranged hits penetrating multiple enemies would only be registered as having hit a weakspot if the last enemy was hit on a weakspot. Mutants no longer collide with the Psyker’s Telekine Dome after the player dodges their charge. Missions The previous Hotfix (1.5.11) pulled three missions from the mission board (Chasm Station HL-16-11, Magistrati Oubliette TM8-707 and Excise Vault Spireside-13). They have all been re-introduced into the rotation today, December 3rd. Transit Hub HL 16-11, “Chasm Terminus” Hab Dreyko Fixed an issue where a Grimoire could spawn in a location not accessible to players. Habzone HL-70-04, “The Carnival” Warren 6-19 As a result of updating shared gameplay areas in Dark Communion, Warren 6-19 will look slightly different now (mostly backdrop) Some optimization was done in Uptown (shared area) that will also affect Warren 6-19. Manufactory HL-17-36, “Metalfab 36” Power Matrix HL-17-36 The shaft that descends towards the overheating reactor (“The Long Way Down”) has been reworked slightly and now features ice and snow buildup from the coolant system. Operations Rolling Steel We now disable backfill when the “Impact Imminent” timer is active (aka players cannot join in the last 30 seconds of the mission). Increased timer duration by 10% across all difficulties. Fixed batteries despawning when jumping on the upper parts of the train carts. The bomb defusals have been re-worked to only stall for the last third of the decoding. Stability We have identified an Out of Memory crash after long sessions of gameplay on PS5. This has been addressed in this update. VO and Audio Fixed an issue that could cause idle sound effects (e.g. from Chainswords) to never stop playing after being knocked down. Fixed an issue where Dolby Atmos would sometimes not apply properly. UI/UX and Animation Added a new item marker on the inventory for insignias, titles, portrait frames, emotes and poses. Added warning on the inventory tabs to better identify where an error in the selected loadout might be taking place. Fixed an issue where Mark names could be displayed incorrectly when looking at the Mark rewards in the Mastery menu. Added UI element to display active voice chat speakers at all times during play. The option to disable it is available in the interface options (this setting is not available on PS5). Changed Auspex Drill target placement to make it easier to navigate with a keyboard. Fixed an issue where some buff icons, most notably the sprinting and coherency icons, were using a reddish tint. The mission voting screen will now show the name of the player initiating the mission. Fixed a UI animation issue in the Empower screen. The objective text in the Rolling Steel mission no longer overlaps the timer bar in some languages. The background scene for the cosmetic preview in the operatives menu has been visually updated. The background scene of the operative screen has been visually updated. Cosmetics We’ve added movement to the Stance-type cosmetics, which you can see either in the Stance select or in the post-mission end of round screen. Fixed several issues where hood-type cosmetic items would clip with certain types of hairstyles. Fixed issues with the Veteran “Militarum Tox-Field Trench Jacket (Burn Sulphur)” upperbody cosmetic clipping with pants while crouching. Fixed the Psyker “Aetheric Veil (Taros Tan)” headgear cosmetic having transparent collar from behind when in the cosmetic preview. Fixed hair clipping through the Veteran “Commisar’s Cap (Red)” headgear cosmetic Fixed issue with eyebrows clipping through the visor of the Zealot “Votarist’s pot helm with rebreather” headgear cosmetic. Fixed issues with the Psyker “Crucius Sepulturum-issue Shadowveil” headgear cosmetic hiding the beard. Fixed an issue with some eyebrows clipping through the mask on the Zealot “Votarist’s Pot Helm with Rebreather” headgear cosmetic. Fixed some clipping issues around the neck on the Veteran “Lucius MK VIIIB Death’s Head” headgear cosmetic. Fixed issues with the Ogryn “Kruppskul Helm (Brute-sized)” headgear cosmetic removing eyebrows and incorrectly modulating the voice. Fixed instances where the fabric in the Veteran “Militarum Heavy Battlegear (Protectus Pattern IX)“ upperbody cosmetic would render with body clipping through, Other Miscellaneous Fixes Several fixes for typos in subtitle text. Known Issues Important Note: Hotfix #54 (1.6.1) is scheduled to release Thursday, December 5, 2024. The Brightness and Motion Blur settings are not available in Video options for PS5. Dev Note: These will be added to the game with Hotfix #54 (1.6.1). After resuming from Rest mode, players on PS5 may not be able to join text or voice chat when joining back into the Mourningstar. For players experiencing this issue, returning to character selection or restarting the game will solve this issue. Dev Note: This will be fixed in Hotfix #54 (1.6.1). Correct localization is missing from some end of round messages when playing Havoc. The localized text for the “Cry Havoc!” event may not fully match the English writing. Dev Note: This will be fixed in Hotfix #54 (1.6.1). Localization is not present for all new Penance rewards and will show up in English regardless of set language. Dev Note: This is fixed in Hotfix #54 (1.6.1). The controller vibration on PS5 (and in rarer cases on PC and Xbox) can stay persistent upon rescue if you die while sawing an enemy using a Chainsword, Chainaxe, or Eviscerator. This can also happen with the Force Greatsword if you die or get knocked down while on a high Special charge level. Dev Note: This is fixed in Hotfix #54 (1.6.1). The final reward from the live event may not immediately show up in your inventory. Players can relog in order to ensure it appears. Dev Note: This is fixed in Hotfix #55 (1.6.2). We rolled out some changes to certain regions (Japan, Germany and Austria) to be better aligned with age rating boards. Germany and Austria were incorrectly given more restrictions than intended. With the upcoming Hotfix #54 (1.6.1), Germany and Austria will have most of their gore setting restored to what it was previously, with the exception of post-death ragdoll interactions to be in line with recent Steam rule on German regulations and to align settings with console regulations (on-death ragdoll animations will still be present). This means German and Austrian console players will get access to the same gore settings - except for post-death ragdoll interactions. This puts it in line with the settings on XBOX/WinPC and PS5. For Japan, all settings will go back to as they were, with the exception of PlayStation 5 to comply with regulations. This is the end of the patch notes! Make sure you didn’t miss anything in Pt. 1. 102 posts - 47 participants